By The Bar Brawl ~ 17th May 2011
Storage! If there’s one thing you all could agree on, its that there wasn’t enough of it. Thanks for the multitude of responses to last week’s rumble and congratulations to those of you picking up the awards. This week they include Laurelbeard, who gets a Gold Star for pointing out how much I fail at times when it comes to lore (seems the Xunlai’s role has been greatly reduced in Guild Wars 2), and Shongaqu who gets the Norgu Seal of Approval for his RP response. Also getting a look in are Matt, who gets a Diamond Pick for sparking a debate based off a single sentence, and Christian gets an Iron Pick for fleshing that out. Book offered our first emailed in entry, offering his vision of nested storage which was also brought up by several others including Louden. Other popular themes included tying storage to player housing (thank you Bottle) and dedicated armor storage (thank you Greibach and Jado Cast). For a full report, check out the upcoming aural offering.
On to this week…
Your typical MMO story will follow the progress of a character from a nobody of varying talent to the saviour of their civilization. Tracking the training and progression of your zero to hero has always been a difficult task to tackle. Do you mimic real life where its likely that a person would need to spend hundreds if not thousands of hours training in weaponry and magic before they could hope to take down the bad guy? Or do you suspend any sense of realism and hand out levels like they’re candy?
We know that ArenaNet have decided on a relatively flat levelling “curve” for Guild Wars 2, but will you lament the loss of the logarithmic trawl to the level cap or say good riddance and skip to victory? Is there valuable gameplay in the slow trudge to the cap? Have levels replaced experience points as the reward for our participation or are both relics (pardon the pun) of the past?
Let us know your thoughts by calling us at 708.202.9262, emailing in your mp3 responses at [email protected] or leaving your response below.